Does the use of comics and
graphic novels (hard copy/electronic versions) within the primary literacy
curriculum undermine the values of the classroom or do they offer opportunities
for learning?
Carolyn Swain (2010) details that as part of the literacy
curriculum, teachers need to ensure that children are introduced to and are
aware of an extensive range of texts (websites, magazines and televisual) as
well as traditional texts. Swain (2010) explains that it is important to do
this, as children are provided with an opportunity to critically respond to a
variety of texts and are able to recognise the type of a given text by
identifying its numerous features. In support of this idea, Lambirth (2003)
argues that children’s reading, writing and comprehension skills largely
improve when they are familiar and comfortable with a diverse range of suitable literature. This indicates that having access to comics and graphic novels in
the primary school setting helps to enhance children’s literacy skills
(Learning and Teaching Scotland).
It is outlined by Stafford (2009) that, as a result of the
illustrations, colour and capturing layout, graphic novels and comics are
visually stimulating and provide children with an opportunity to understand the
story through the images on the page. This would support less able and less
confident readers to comprehend, make predictions, evaluate the text and
explore a wider range of genres. Comics and graphic novels also allow children
to witness and appreciate the relationship between images and narrative,
encouraging them to identify the ways in which these two elements support each
other to tell a story (Stafford, 2009).
Comics and graphic novels can be used across the curriculum to support children’s learning and academic progress (Learning and Teaching Scotland). Activities can include designing a comic to tell a story, debating issues that arise in comics and reviewing comics – all of which support children’s interpretation of the world by allowing them to develop their views based on what they have read and taken from the readings (Swain, 2010).
As well as this, Stafford (2009) highlights the importance of comics
and graphic novels being thoroughly checked through for their appropriateness,
for a targeted age group of children, before making them accessible in the
classroom. This is vital, as the content of some comics and graphic novels may
be not be of an acceptable genre and could attract unwanted behaviour in the
classroom (Millard and Marsh, 2001).
In a seminar, I worked in a small group to create a short comic
using the ‘ComicLife’ app on an iPad. This would be an effective app to use
with children as it is relatively easy to use and would further inform children
of the different features of a comic, such as speech bubbles, narrative boxes
and picture panels. Children would be engaged in their learning when using the
app as it is very interactive and hands-on, thus improving the outcome and
success of the children’s learning experience.
Below is an image of the comic that we created:
Bibliography
-
Lambirth, A. (2003) ‘They get enough of that at home: Understanding aversion to
popular cultures in schools’. pp 9 – 13
- Learning and Teaching Scotland: Graphic Novels in the
Curriculum [online] (Accessed 8.10.14) http://www.educationscotland.gov.uk/resources/g/graphicnovels/intro.asp
- Millard and Marsh (2001) 'Sending Minnie the Minx Home: comics
and reading choices' Cambridge Journal of Education, 31:1, 25 – 38
- Stafford, T (2009) ‘Teaching Comics’ in Duncan, D. (2009) Teaching
Children’s Literature: Making stories work in the classroom Abingdon:Routledge
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