The use of comics and graphic novels as a
stimulus for learning can undoubtedly herald wide educational opportunities.
The benefit of allowing children access to texts that allow access to meaning
through the interplay of text and image has been widely debated, with teachers
aversion to such texts due to ‘worry about ideological aspects of material’
(Marsh and Millard 2001; p.34).
Millard
and Marsh (2001) state that comics and graphic novels engage their audience by
exploiting children’s interests, largely for commercial gain. This suggests
that educators may be reluctant to use such texts within their classrooms
because of potentially inappropriate references made to popular culture such as
current television shows, films, games and music interests held by children.
Inevitably teachers will be conscious of the suitability of such texts. Within
my own personal experience, looking at the October 2014 issue of popular
children’s comic ‘Top of the Pops’; primarily aimed at a young female readership;
a particular article on current fashion raised my concerns about the
suitability of the clothing featured, for the intended readership. As advised
by Stafford (2009; p117), teachers aiming to utilise graphic comics and novels
for literacy learning will have to ‘consider material by individual page’ to be
highly critical of the messages each text is conveying, (overtly or
implicitly), to decide whether it would be beneficial to discuss these messages
openly with children.
We
could argue that for children to be competent readers of text, they need to be
aware that all texts are created for a purpose. Swain (2010; p.131) writes ‘magazine content reflects the
perceived ‘natural’ interests of the target audience and advertising is often
seamlessly woven through some articles; the less experienced reader might be
oblivious to this subtle manipulation of his response’. This leads me to
conclude that constructive talk about the nature of comic and graphic novel
features can lead to fruitful discussions about genre and narrative viewpoint,
with children considering the objectivity of the author. Millard and Marsh
(2001; p.29) argue that ‘comic reading provides a common discourse which can be
used to enhance children’s shared understanding of pleasurable texts’. Within
constructive conversation, the benefit of using a popular children’s comic or
graphic novel provides a shared context as the basis for collective thinking.
Another concern amongst teachers is that more
illustrative or image based texts demand less of the reader intellectually, in
terms of enhancing their vocabulary and visual imagination, as the image
contributes to interpretative meaning as well as the written word. However,
research carried out by UKLA (2007) concluded that such texts demand an
alternative set of reading skills from children. This includes navigating an alternative
reading pathway (as images and text are not organised in a linear way), causing
children to demonstrate increased patience and persistence. Comics and graphic
novels can therefore be used, alongside and compared to, traditional literary
forms to develop a child’s sense of authorial intention and encourage a
learning disposition that welcomes the challenge of deriving meaning from an
unfamiliar text. My experience of generating my own e-comic on the iPad app
‘Book Creator’ about ‘My family pets’ led me to alternatively consider the
layout of text and supporting image to secure reader engagement, and this would
also be reflected in the educational benefit children would derive from
conducting a similar activity.
Creative context: Family Pets
Bibliography
Millard, E.
and Marsh, J. (2001) 'Sending Minnie the Minx Home: comics and reading
choices', Cambridge Journal of Education, 31: 1, 25 — 38
Stafford, T (2009) ‘Teaching Comics’ in Duncan, D. (2009) Teaching Children’s Literature: Making
stories work in the classroom Abingdon:Routledge
UKLA (2007) Reading On Screen. Available at:
http://www.ukla.org/publications/view/reading_on_screen_research_report/
(Accessed: 12th October 2014)
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