Friday, 31 October 2014

Week 5 (2) - Learning from the module

 Summarise your own significant learning from this module. Identify its implications for your future role as an English or IT subject leader. Make links to any relevant readings.

Engaging in this module has highlighted the importance of incorporating a wide range of technologies into literacy lessons, as well as other areas of the curriculum. I have learnt that it is vital for teachers to keep up-to-date with technologies, as they largely impact the way in which literacy can be taught in the primary classroom (Halsey, 2007). Introducing a wide range of technologies into the classroom is a form of popular culture, giving children access to a broader section of texts to support the literacy curriculum. In turn, this has a large impact on children’s ability to recognise and be familiar with a range of different genres of text, their comprehension of texts and overall engagement with a given text. Using technology allows children to be involved in creating their own version of certain texts and present their work in an interactive manner, which ultimately engages them in their learning. This will have significant impact on my future practice in school, as I will introduce a range of technologies into the classroom as a means of encouraging children to read a wider range of texts, including online articles, comics and novels. By doing this, children will have more freedom to choose and explore a range of texts and media to support their early reading ability.

This module has also educated me that children are exposed to different forms of technology in their day-to-day lives (Merchant, 2007), and it is important to have high expectations of children when they are working with different types of technology and media. The day spent at Shirley Warren Primary School demonstrated that children already have a solid understanding of how to operate different technologies, and it is the role of the teacher to scaffold their learning and reinforce ideas of how to be safe online (Hudson 2013).

In addition, this module has highlighted the benefits of keeping a record of useful websites and apps that can help to facilitate children’s learning in literacy and other areas of the curriculum. I have already witnessed the use of apps such as ComicLife and BookCreator being used in the classroom, and I am aware of useful interactive websites such as TES and Education City. I feel very confident using these in the classroom to engage children in their learning and I wish to discover more and make myself familiar with these. Using programmes and apps as such, has allowed me to identify that children respond incredibly well to activities that are interactive, hands-on and allow children to work collaboratively, share ideas and problem solve to extend their knowledge. As a result of my key learning in this module, I hope to include interactive activities in most of my lesson plans in order to give children a short relief from pen and paper, and introducing a 360 degrees approach to learning involving, books, teachers and digital services (Hudson, 2013).


Overall, I have thoroughly enjoyed this module and the combined element of it. I have learnt how technology can have a very positive impact on literacy lessons and I feel inspired to include technology and popular culture into my future literacy lessons as a means of giving a different dimension to children’s education.

Bibliography

- Halsey, S. (2007)   ‘Embracing emergent technologies and envisioning new ways of using them for  literacy learning in the primary classroom’ English Teaching; Practice and Critique 6 (2) pp 99-107
- Merchant, G. (2007) ‘Writing the future in the digital age’ pp 118 – 128
- Hudson, A. (2013) Angry Birds game fires into the classroom. BBC News Magazine, Friday 27 September 2013

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