During our seminar we discussed the merits of comics and
graphic novels within the classroom to support and develop primary literacy. We
were able to identify several benefits for utilising comics and graphic novels
to enhance children’s literacy experience, these consisted of: developing the
opportunity to introduce children to meta-language enabling them to talk about multimodal texts;
additionally this medium is often very visual allowing the children to follow
the story through pictures not just the text. Although Moss G (1999) argues
that children may use visual text as a means of escaping the hard work involved
in reading continuous prose. Lambirth A (2003) disagrees with this point
stating that popular cultural texts like comics can ‘capture’ the interests of
children, to enable teachers to introduce texts that are part of the
curriculum.
During the session we were given the opportunity to look at a
variety of comic/ graphic novels; one particularly graphic novel that stood out
to me was ‘The Hitchhiker’. The use of pictures within the story were very
graphic and unsuitable for young children, many were presenting images of blood
splatter, the death of family members and generally dark and violent themes,
that even I found disturbing. I felt this
emphasised the importance of making sure that all comic/graphic novels are age
appropriate and therefore suitable for the children within a class. Lambirth A (2003) goes on to say that comics can empower readers in society and should be valued and understood by teachers. However, Millard and Marsh (2001) challenged this view; stating that comic books could be held accountable for the growth in juvenile delinquency. This is illustrated through the use of graphic accounts of visual horrors and acts of violence contained in comic book texts. They go on to say that it is a gross commercial exploitation of children’s interests.
Despite this Millard and Marsh (2001) were aware that some
popular comics (Beano and Dandy) were based around knock-about humour and were
very child centred. They observed that these comics were focussed upon: school
experiences, friendships and brushes with minor figures of authority from a
child’s viewpoint. This signifies that comic books can have a lasting place
within the classroom environment without exposing children to negative factors
or adversely affecting their reading ability. According to Millard and Marsh
(2001) these comic books are still rarely found on classroom shelves. Lewis D
(1996) comments that teachers often feel comic books are inferior due to the
interaction of image and text- it is their drawings which predominate and
define the genre.
During some research carried out during the 1990’s Millard and
Marsh (2001), collected teachers views on the use of comic books; the results
demonstrated positive responses. According to Millard and Marsh (2001) one
teacher suggested that work on comics was beneficial because it was helping
children to read both print and visual elements, another teacher said they
incorporated work based on comic characters and the linguistic features of
comics into their literacy curriculum.The DfES (2013) clearly states that all pupils must be encouraged to read widely across both fiction and non-fiction to develop knowledge of themselves and the world in which they live, to establish an appreciation and love of reading. Worthy et al (1999) asserts that there is an ever increasing gap between student preferences and materials that schools provide and recommend.
In the second part of the seminar we explored the app Comic
Life; this enabled us to create our very own comic strip. Our comic was based
around ‘super shapes’, we took pictures of shapes found in our surrounding area
(heart shape leaves, church spire) and created adventures for the shapes; this
is something children would be able to do instead of writing a traditional
story. A methodology that incorporates technology into literacy lessons, making
it more enjoyable, engaging and interactive for the children. Unfortunately,
one challenge we discovered whilst using the Comic Life app, was the enormous
amount of time consumed in the creation of the comic strip; (moving boxes and
speech bubbles; ensuring they were in the right order, making sure the story
made sense) from a technological point of view the children would require a
thorough understanding of the process, in order for the teacher to fully
utilise this educational tool within a classroom environment.


Bibliography
DfE,
(2013), Computing: Programmes of Study, https://www.gov.uk/government/publications/national-curriculum-in-england-computing-programmes-of-study/national-curriculum-in-england-computing-programmes-of-study
Lambirth, A. (2003) ‘”They get enough of that at home”:
Understanding aversion to popular cultures in schools’ Reading 37(1)
pp.9-13 (pdf on LN)
Lewis D. (1996) Pop-ups and fingle-fangles: the history
of the picture book, in V. Watson & M. Styles (Eds) Talking Pictures:
pictorial texts and young readers (London: Routledge).
Millard and Marsh
(2001) 'Sending Minnie the Minx Home: comics and reading choices' Cambridge
Journal of Education, 31:1, 25 - 38 (pdf)
Moss G. (1999) Boys and non-fiction: cause or effect?
Literacy Today, No21 p.19
Worthy J, Moorman M & Turner M, (1999) What Johnny
likes to read is hard to find in school, Reading Research Quarterly, 34
p12-27.
I agree with your comment on how comics help children to read print texts and the visual elements, I feel this is really important to incorporate the two so that children can become more engaged through illustrations. Additionally, I also believe that the gap is growing between home and school and I think that if teachers had the confidence to utilise appropriate comics and graphic novels in the classroom then this gap would decrease.
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